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#include <omUIKeyboard.h>
Inheritance diagram for omUIKeyboard:

Public Member Functions | |
| omUIKeyboard () | |
| virtual void | Init () |
| virtual void | Reload () |
| void | Show () |
| bool | IsYourWindow (void *) |
| virtual void | LoadKeyboard (wxString) |
| virtual void | Action () |
| virtual void | Tick () |
| virtual void | RepaintKeyboard () |
Protected Attributes | |
| omUITreeNode * | rootNode |
| omUITreeNode * | currentNode |
| omUIOptions * | opts |
| bool | active |
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Construct the class by inizializating the XML parser. This class need gnome libxml2 library and headers. |
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Pass the action signal to the tree structure Reimplemented from omObject. Reimplemented in maiaKeyboard. |
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Initialize the class. This function is called after that all objects are istantiated Reimplemented from omObject. Reimplemented in maiaKeyboard. |
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Check if the passed window handler belong to the associated leaf or to any child leaf. The handler is a void * so this method is not system dependent.
Reimplemented from omObject. |
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Load keyboard from XML file using omXMLParser to parse it . This functions stops all timers associated with the omUIApplication, remember to restart the timers if needed.
Reimplemented in maiaKeyboard. |
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Reload option values. Reimplemented from omObject. Reimplemented in maiaKeyboard. |
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Repaint the keyboard |
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Show the keyboard on the screen |
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Force the Tick() signal from outside the class Reimplemented from omObject. |
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Reimplemented in maiaKeyboard. |
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Copyright © by Luca Clivio |