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maiaButtonData.h

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00001 
00002 // This code is part of the MaiaProject free software
00003 //
00004 // Keyboard and Mouse Emulator - Virtual keyboard Engine
00005 //
00006 // Copyright (c) 2002-2003 Luca Clivio <luca.clivio@maiaproject.org>
00007 // Tel. +39-347-2538040
00008 // via B.Croce 2, 20037 Paderno Dugnano (Milano) - Italy
00009 //
00010 // Developers:
00011 //    Simone Mangano <simone.mangano@maiaproject.org>
00012 //    Andrea Tosato  <andrea.tosato@maiaproject.org>
00013 //
00014 //  -----------------------------------------------------------------------------
00015 //  This program is free software; This program is free software; 
00016 //  you can redistribute it and/or modify it under the terms of the 
00017 //  GNU General Public License as published by the Free Software Foundation; 
00018 //  either version 2 of the License, or (at your option) any later version.
00019 //  but WITHOUT ANY WARRANTY; without even the implied warranty of                              
00020 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                                
00021 //  GNU General Public License for more details.                                                
00022 //  You should have received a copy of the GNU General Public License                           
00023 //  along with this program; if not, write to the Free Software                                 
00024 //  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.                                   
00026 
00027 
00028 #ifndef _maiaButtonData_
00029 #define _maiaButtonData_
00030 
00031 #include <openmaia/libopenmaia.h>
00032 #include <openmaia/libopenmaiaui.h>
00033 
00034 #include <wx/wx.h>
00035 #include <vector>
00036 
00040 class maiaButtonData: public omObject {
00041  private:
00042   int nActions ;  
00043   int currAction ;  
00044 
00045  public:
00046   wxString name ; 
00047   int x,y,w,h ;  
00048   wxString normalImage, scanImage, selImage ; 
00049   wxString selSound, scanSound;  
00050   //  wxString code;  // simulation code
00051   std::vector<omCommand *> actions ;   
00052   
00053 
00054   maiaButtonData() ;
00055   void AddAction(omCommand *) ;
00056   omCommand *GetNextAction() ;
00057   bool MoreActions();
00058   void ResetActionFetchCounter();
00059 
00060 } ;
00061 
00062 #endif // _maiaButtonData_