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MaiaEmgPlot.h

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00001 
00002 // This code is part of the MaiaProject free software
00003 //
00004 // Keyboard and Mouse Emulator - Virtual keyboard Engine
00005 //
00006 // Copyright (c) 2002-2003 Luca Clivio <luca.clivio@maiaproject.org>
00007 // Tel. +39-347-2538040
00008 // via B.Croce 2, 20037 Paderno Dugnano (Milano) - Italy
00009 //
00010 // Developers:
00011 //    Simone Mangano <simone.mangano@maiaproject.org>
00012 //    Andrea Tosato  <andrea.tosato@maiaproject.org>
00013 //
00014 //  -----------------------------------------------------------------------------
00015 //  This program is free software; This program is free software; 
00016 //  you can redistribute it and/or modify it under the terms of the 
00017 //  GNU General Public License as published by the Free Software Foundation; 
00018 //  either version 2 of the License, or (at your option) any later version.
00019 //  but WITHOUT ANY WARRANTY; without even the implied warranty of                              
00020 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                                
00021 //  GNU General Public License for more details.                                                
00022 //  You should have received a copy of the GNU General Public License                           
00023 //  along with this program; if not, write to the Free Software                                 
00024 //  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.                                   
00026 
00027 #ifndef _MaiaEmgFrame_
00028 #define _MaiaEmgFrame_
00029 
00030 #include <wx/wx.h>
00031 
00032 #define DATAPLOTSIZE 640 //Number of data plotted
00033 #define DATAVECTORSIZE 1024*30 //Number of data stored
00034 
00035 
00036 class MaiaEmgPlot: public wxFrame, public wxTimer
00037 {
00038  public:
00039   MaiaEmgPlot(unsigned short *, int *, double *) ;
00040 
00041  private:
00042   unsigned short *dataVector;
00043   int *pIndex;
00044 
00045   double *filteredVector;
00046 
00047 
00048 double filter(unsigned short);
00049 
00050   // paint the window
00051   void OnPaint(wxPaintEvent &event) ;
00052   void Notify();
00053 
00054   
00055 
00056 wxPoint points1[DATAPLOTSIZE],points2[DATAPLOTSIZE];
00057 
00058 
00059 
00060 
00061   // declare event table to catch events
00062   DECLARE_EVENT_TABLE() 
00063 
00064 } ;
00065 
00066 
00067 #endif  // _MaiaEmgFrame_